Composer, artist, sensory percussionist and creative technologist currently based in London. Commissions include the London Symphony Orchestra, IRCAM, Orchestre Philharmonique de Radio France, Brussels Philharmonic and Schallfeld Ensemble Graz. Recent work commissioned and premiered at the Guggenheim Museum, FACT Liverpool, BEK Bergen and ZhdK Zurich. Work and research unfold between concert and electronic music, intermedia, hybrid performance, interaction design and installation. Interested in history of sonic culture, entertainment, psychoacoustics, automation, affect and simulation. 

camerongraham1 (@) gmail.com
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WorklistMUSIC

Concert Music
Electronic Music
PERFORMANCEFake and Extinct
Admiror
J’ai Attrappé un Éclair
Abstracts, With Love
INSTALLATIONContact Results in Contagion
Your Body is a Colony
Zenith / Bernaskoni
Encounters
MOVING IMAGEMetamers
Rhadinace
Sound Design
RESEARCH/WORLDS Writing
Simulation


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Sweet People


LINK TO SCORE

Sensory Percussion, live-generated and fixed film,  chamber ensemble, electronics and soundtrack

Commissioned by London Symphony Orchestra and LSO Soundhub 2026
Premiered at LSO St Lukes 22nd April 2026

Early film studios withheld their actors’ names, fearing the power and financial demands that recognition would bring. Actress Florence Lawrence was the first to break this arrangement, founding her own production  studio, introducing the actor credit and, with it, the era of the film star. Her fame was built entirely on her image; when talkies became the dominant form, her acting career had already slowed, her voice never having fully featured in a film. She was a massively visible and influential screen actor whose voice was never heard.

Sweet People takes the symbolic yet silent role of Lawrence as a point of departure, reflecting on the lure and melancholy of the American cinema apparatus, evoking and skewing the strange afterlives of its images and performers.

The work is an intermedia concerto for sensory percussion, ensemble and interactive moving image. It stumbles and slips between the melancholic, janky setting of the Nickelodeon and the metallic synthesis of the platform feed. Regenerated image and unmoored sound accumulate, loop and misalign, assembling and dismantling  a studio scene from the wrong time and space.





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